Game Opcodes:Set Retainer Star (ChangeSystemStat)
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Changes the LUA player object's SystemFlag
values. There is a whole array of flags, but the only place the SystemFlag
is used is setting the ☆ above a retainer's head when searching. Setting the first byte to 1 shows the ☆.
- Opcode - 0x18E
- Source - Server
- Data Size - 0x8 bytes
- Requirements - To show the ☆, actor must be a retainer.
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Bytes | isStarred | When searching for an item, this should be set to 1 on the retainer that has that item. |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | isStarred | 00 | 00 | 00 | 00 | 00 | 00 | 00 |