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		<id>http://ffxivclassic.fragmenterworks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Game_Opcodes%3ACommand_Result_%28x18_Log%2FEffect%29</id>
		<title>Game Opcodes:Command Result (x18 Log/Effect) - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://ffxivclassic.fragmenterworks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Game_Opcodes%3ACommand_Result_%28x18_Log%2FEffect%29"/>
		<link rel="alternate" type="text/html" href="http://ffxivclassic.fragmenterworks.com/wiki/index.php?title=Game_Opcodes:Command_Result_(x18_Log/Effect)&amp;action=history"/>
		<updated>2026-06-03T13:55:50Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://ffxivclassic.fragmenterworks.com/wiki/index.php?title=Game_Opcodes:Command_Result_(x18_Log/Effect)&amp;diff=684&amp;oldid=prev</id>
		<title>Ioncannon at 03:08, 30 January 2019</title>
		<link rel="alternate" type="text/html" href="http://ffxivclassic.fragmenterworks.com/wiki/index.php?title=Game_Opcodes:Command_Result_(x18_Log/Effect)&amp;diff=684&amp;oldid=prev"/>
				<updated>2019-01-30T03:08:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:08, 30 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plays animations, appends log messages, and show various effects as a result of some command. For example a player could do an ability which would play an animation (the attack) and have a bunch of effects; damage done, enemy death, exp gain, and a level up. State changes must follow a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battle Action &lt;/del&gt;Result packet; usually [[Game Opcodes:Command Result (No Log/Effect)|Command Result (No Log/Effect)]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plays animations, appends log messages, and show various effects as a result of some command. For example a player could do an ability which would play an animation (the attack) and have a bunch of effects; damage done, enemy death, exp gain, and a level up. State changes must follow a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Command &lt;/ins&gt;Result packet; usually [[Game Opcodes:Command Result (No Log/Effect)|Command Result (No Log/Effect)]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This packet as well as [[Game Opcodes:Command Result (x01 Log/Effect)|Command Result (x01 Log/Effect)]] and [[Game Opcodes:Command Result (x10 Log/Effect)|Command Result (x10 Log/Effect)]] all have the same properties, only the maximum amount of effects/logs changes. This packets stores up to 18 results.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This packet as well as [[Game Opcodes:Command Result (x01 Log/Effect)|Command Result (x01 Log/Effect)]] and [[Game Opcodes:Command Result (x10 Log/Effect)|Command Result (x10 Log/Effect)]] all have the same properties, only the maximum amount of effects/logs changes. This packets stores up to 18 results.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb2:diff:version:1.11a:oldid:680:newid:684 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ioncannon</name></author>	</entry>

	<entry>
		<id>http://ffxivclassic.fragmenterworks.com/wiki/index.php?title=Game_Opcodes:Command_Result_(x18_Log/Effect)&amp;diff=680&amp;oldid=prev</id>
		<title>Ioncannon: /* Result Data */</title>
		<link rel="alternate" type="text/html" href="http://ffxivclassic.fragmenterworks.com/wiki/index.php?title=Game_Opcodes:Command_Result_(x18_Log/Effect)&amp;diff=680&amp;oldid=prev"/>
				<updated>2019-01-30T03:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Result Data&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:05, 30 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 0x100 || byte * 18 || 18 Bytes || resultParam || Used in switched cases in various logs. For example sets the direction an attack was done from.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 0x100 || byte * 18 || 18 Bytes || resultParam || Used in switched cases in various logs. For example sets the direction an attack was done from.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 0x112 || byte * 18 || 18 Bytes || resultHitNum || &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Seems to be used for the &amp;quot;&lt;/del&gt;hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;X amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;times&amp;quot; message + damage display&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 0x112 || byte * 18 || 18 Bytes || resultHitNum || &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Which &lt;/ins&gt;hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a sequence &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hits this is&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb2:diff:version:1.11a:oldid:679:newid:680 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ioncannon</name></author>	</entry>

	<entry>
		<id>http://ffxivclassic.fragmenterworks.com/wiki/index.php?title=Game_Opcodes:Command_Result_(x18_Log/Effect)&amp;diff=679&amp;oldid=prev</id>
		<title>Ioncannon at 03:05, 30 January 2019</title>
		<link rel="alternate" type="text/html" href="http://ffxivclassic.fragmenterworks.com/wiki/index.php?title=Game_Opcodes:Command_Result_(x18_Log/Effect)&amp;diff=679&amp;oldid=prev"/>
				<updated>2019-01-30T03:05:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:05, 30 January 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plays animations, appends log messages, and show various effects as a result of some command. For example a player could do an ability which would play an animation (the attack) and have a bunch of effects; damage done, enemy death, exp gain, and a level up. State changes must follow a Battle Action Result packet; usually [[Game Opcodes:Command Result (No Log/Effect)|Command Result (No Log/Effect)]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plays animations, appends log messages, and show various effects as a result of some command. For example a player could do an ability which would play an animation (the attack) and have a bunch of effects; damage done, enemy death, exp gain, and a level up. State changes must follow a Battle Action Result packet; usually [[Game Opcodes:Command Result (No Log/Effect)|Command Result (No Log/Effect)]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This packet as well as [[Game Opcodes:Command Result (x01 /Effect)|Command Result (x01 /Effect)]] and [[Game Opcodes:Command Result (x10 /Effect)|Command Result (x10 /Effect)]] all have the same properties, only the maximum amount of effects/logs changes. This packets stores up to 18 results.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This packet as well as [[Game Opcodes:Command Result (x01 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Log&lt;/ins&gt;/Effect)|Command Result (x01 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Log&lt;/ins&gt;/Effect)]] and [[Game Opcodes:Command Result (x10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Log&lt;/ins&gt;/Effect)|Command Result (x10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Log&lt;/ins&gt;/Effect)]] all have the same properties, only the maximum amount of effects/logs changes. This packets stores up to 18 results.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:; Opcode - 0x13B&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:; Opcode - 0x13B&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb2:diff:version:1.11a:oldid:671:newid:679 --&gt;
&lt;/table&gt;</summary>
		<author><name>Ioncannon</name></author>	</entry>

	<entry>
		<id>http://ffxivclassic.fragmenterworks.com/wiki/index.php?title=Game_Opcodes:Command_Result_(x18_Log/Effect)&amp;diff=671&amp;oldid=prev</id>
		<title>Ioncannon: Created page with &quot;Plays animations, appends log messages, and show various effects as a result of some command. For example a player could do an ability which would play an animation (the attac...&quot;</title>
		<link rel="alternate" type="text/html" href="http://ffxivclassic.fragmenterworks.com/wiki/index.php?title=Game_Opcodes:Command_Result_(x18_Log/Effect)&amp;diff=671&amp;oldid=prev"/>
				<updated>2019-01-29T04:47:45Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Plays animations, appends log messages, and show various effects as a result of some command. For example a player could do an ability which would play an animation (the attac...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Plays animations, appends log messages, and show various effects as a result of some command. For example a player could do an ability which would play an animation (the attack) and have a bunch of effects; damage done, enemy death, exp gain, and a level up. State changes must follow a Battle Action Result packet; usually [[Game Opcodes:Command Result (No Log/Effect)|Command Result (No Log/Effect)]].&lt;br /&gt;
&lt;br /&gt;
This packet as well as [[Game Opcodes:Command Result (x01 /Effect)|Command Result (x01 /Effect)]] and [[Game Opcodes:Command Result (x10 /Effect)|Command Result (x10 /Effect)]] all have the same properties, only the maximum amount of effects/logs changes. This packets stores up to 18 results.&lt;br /&gt;
&lt;br /&gt;
:; Opcode - 0x13B&lt;br /&gt;
:; Source - Server&lt;br /&gt;
:; Data Size - 0x148 bytes&lt;br /&gt;
:; Requirements - None&lt;br /&gt;
&lt;br /&gt;
== Data ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Offset&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Data Type&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Length&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Variable&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || actorID || 4 Bytes || sourceActorID || The actorID that caused this result to fire.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || uint32 || 4 Bytes || animationId || An [[animationID]] for the source actor to play.&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || uint32 || 4 Bytes || unknown ||&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || uint32 || 4 Bytes || unknown ||&lt;br /&gt;
|-&lt;br /&gt;
| 0x10 || float || 4 Bytes || unknown || May be a string?&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || float || 4 Bytes || unknown || &lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || float || 4 Bytes || unknown || &lt;br /&gt;
|-&lt;br /&gt;
| 0x1C || float || 4 Bytes || unknown || Definitely a float.&lt;br /&gt;
|-&lt;br /&gt;
| 0x20 || uint32 || 4 Bytes || numResults || The number of results in this packet. Always 1 for this packet unless you are wasting bandwidth.&lt;br /&gt;
|-&lt;br /&gt;
| 0x24 || uint16 || 2 Bytes || commandID || The commandID that triggered this result to fire.&lt;br /&gt;
|-&lt;br /&gt;
| 0x26 || uint16 || 2 Bytes || unknown || Always 0x810.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Result Data ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Offset&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Data Type&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Length&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Variable&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x28 || actorID * 18 || 72 Bytes || resultTargetActorID || The actorID this result is happening to. IE: If an actor died, it will use the actorID's name.&lt;br /&gt;
|-&lt;br /&gt;
| 0x70 || uint16 * 18 || 36 Bytes || resultAmount || Used for amount results (damage done, heal done, exp gained, etc).&lt;br /&gt;
|-&lt;br /&gt;
| 0x94 || uint16 * 18 || 36 Bytes || resultWorldMasterTextID || The textID to display in the log.&lt;br /&gt;
|-&lt;br /&gt;
| 0xB8 || uint32 * 18 || 72 Bytes || resultEffectID || The effect animation to display.&lt;br /&gt;
|-&lt;br /&gt;
| 0x100 || byte * 18 || 18 Bytes || resultParam || Used in switched cases in various logs. For example sets the direction an attack was done from.&lt;br /&gt;
|-&lt;br /&gt;
| 0x112 || byte * 18 || 18 Bytes || resultHitNum || Seems to be used for the &amp;quot;hit X amount of times&amp;quot; message + damage display.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
:* If updating state, set animation id to 0x7C000062.&lt;br /&gt;
:* In the header there may be a string. Last value may be a float.&lt;br /&gt;
&lt;br /&gt;
== Visual Layout ==&lt;br /&gt;
&lt;br /&gt;
(See the other fields, but multiply by 18 not 10)&lt;br /&gt;
&lt;br /&gt;
[[Category:Unfinished]]&lt;/div&gt;</summary>
		<author><name>Ioncannon</name></author>	</entry>

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