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		<id>http://ffxivclassic.fragmenterworks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Game_Opcodes%3AMap_Change_%26_UI_Change</id>
		<title>Game Opcodes:Map Change &amp; UI Change - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://ffxivclassic.fragmenterworks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Game_Opcodes%3AMap_Change_%26_UI_Change"/>
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		<updated>2026-06-03T18:50:31Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://ffxivclassic.fragmenterworks.com/wiki/index.php?title=Game_Opcodes:Map_Change_%26_UI_Change&amp;diff=509&amp;oldid=prev</id>
		<title>Jorge: Start of page.</title>
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				<updated>2018-08-03T17:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;Start of page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;:; Opcode - 0x0E2&lt;br /&gt;
:; Source - Server&lt;br /&gt;
:; Data Size - 0x8 bytes&lt;br /&gt;
:; Requirements - None&lt;br /&gt;
&lt;br /&gt;
== Data ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Offset&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Data Type&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Length&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Variable&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || uint32 || 4 Bytes || switch || If set to 0x15, locks UI.  0x16 unlocks.  Any other value and it calls a function to do something else&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Can be used to lock controls during a cutscene to prevent a player skipping it. &amp;lt;br /&amp;gt;&lt;br /&gt;
General instances of are used with 0x00 in situations involving zoning or seamless zones? &amp;lt;br /&amp;gt;&lt;br /&gt;
Ifrit's encounter uses 0x10.&lt;br /&gt;
&lt;br /&gt;
== Visual Layout ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid black; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=17 | Packet Data layout&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF&lt;br /&gt;
|-&lt;br /&gt;
! 0x00&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#CEE0F2&amp;quot; | '''switch'''&lt;br /&gt;
| 00 || 00 || 00 || 00 || || || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unfinished]]&lt;/div&gt;</summary>
		<author><name>Jorge</name></author>	</entry>

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