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		<id>http://ffxivclassic.fragmenterworks.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Game_Opcodes%3ATarget_Locked</id>
		<title>Game Opcodes:Target Locked - Revision history</title>
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		<updated>2026-06-03T14:44:26Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://ffxivclassic.fragmenterworks.com/wiki/index.php?title=Game_Opcodes:Target_Locked&amp;diff=165&amp;oldid=prev</id>
		<title>Ioncannon: Created page with &quot;Sent by the client when the player locks a target.  :; Opcode - 0x0CC :; Source - Client :; Data Size - 8 bytes :; Requirements - None  == Data ==  {| class=&quot;wikitable sortabl...&quot;</title>
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				<updated>2018-03-26T17:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Sent by the client when the player locks a target.  :; Opcode - 0x0CC :; Source - Client :; Data Size - 8 bytes :; Requirements - None  == Data ==  {| class=&amp;quot;wikitable sortabl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Sent by the client when the player locks a target.&lt;br /&gt;
&lt;br /&gt;
:; Opcode - 0x0CC&lt;br /&gt;
:; Source - Client&lt;br /&gt;
:; Data Size - 8 bytes&lt;br /&gt;
:; Requirements - None&lt;br /&gt;
&lt;br /&gt;
== Data ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Offset&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Data Type&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Length&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Variable&lt;br /&gt;
! style=&amp;quot;text-align: center; font-size: 14px;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || uint32 || 4 Bytes || currentLockedTarget|| The actorID of the target they are locked to.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || uint32 || 4 Bytes || unknown || Unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
:* 0xC0000000 is sent if the current locked target is cleared (no target locked).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Visual Layout ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:1px solid black; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=17 | Game Opcode layout&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF&lt;br /&gt;
|-&lt;br /&gt;
! 0x00&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8FA6E8&amp;quot; | '''currentLockedTarget'''&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#8FA6E8&amp;quot; | '''unknown'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unfinished]]&lt;/div&gt;</summary>
		<author><name>Ioncannon</name></author>	</entry>

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