Difference between revisions of "Game Opcodes:SetTalkEventCondition"
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| colspan="1" style="background:#8FA6E8" | '''priority''' | | colspan="1" style="background:#8FA6E8" | '''priority''' | ||
− | | colspan="1" style="background:#8FA6E8" | ''' | + | | colspan="1" style="background:#8FA6E8" | '''isSilent''' |
| colspan="14" style="background:#CEE0F2" | | | colspan="14" style="background:#CEE0F2" | | ||
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Revision as of 11:41, 30 June 2019
Sets a talk event trigger to this actor. If a player starts a talk event (selects an actor and hits enter), this event will fire.
- Opcode - 0x12E
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Bytes | priority | Unknown for sure. |
0x01 | byte | 1 Bytes | isDisabled | If 1, event won't fire. |
0x02 | string | 32 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. For talked events it is talkDefault .
|
Notes
Usually the event name is set to "talkDefault".
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | priority | isSilent | ||||||||||||||
0x10 | eventName | |||||||||||||||
0x20 | 00 | 00 | 00 | 00 | 00 | 00 |