Difference between revisions of "Game Opcodes:SetTalkEventCondition"
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| 0x00 || byte || 1 Bytes || priority || Unknown for sure. | | 0x00 || byte || 1 Bytes || priority || Unknown for sure. | ||
|- | |- | ||
− | | 0x01 || byte || 1 Bytes || | + | | 0x01 || byte || 1 Bytes || isSilent || Matches the isSilent value in push packets. If 1 won't fire. |
|- | |- | ||
− | | 0x02 || string || | + | | 0x02 || string || 32 Bytes || eventName || The name of the event that will be sent when a Start/End event is fired. For talked events it is <code>talkDefault</code>. |
|} | |} | ||
Line 36: | Line 36: | ||
! 0x00 | ! 0x00 | ||
| colspan="1" style="background:#8FA6E8" | '''priority''' | | colspan="1" style="background:#8FA6E8" | '''priority''' | ||
− | | colspan="1" style="background:#8FA6E8" | ''' | + | | colspan="1" style="background:#8FA6E8" | '''isSilent''' |
− | | colspan="14" style="background:# | + | | colspan="14" style="background:#CEE0F2" | |
|- | |- | ||
! 0x10 | ! 0x10 | ||
− | | colspan="16" style="background:# | + | | colspan="16" style="background:#CEE0F2" | '''eventName''' |
+ | |- | ||
+ | ! 0x20 | ||
+ | | colspan="2" style="background:#CEE0F2" | | ||
+ | | 00 || 00 || 00 || 00 || 00 || 00 | ||
|} | |} | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Latest revision as of 11:42, 30 June 2019
Sets a talk event trigger to this actor. If a player starts a talk event (selects an actor and hits enter), this event will fire.
- Opcode - 0x12E
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Bytes | priority | Unknown for sure. |
0x01 | byte | 1 Bytes | isSilent | Matches the isSilent value in push packets. If 1 won't fire. |
0x02 | string | 32 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. For talked events it is talkDefault .
|
Notes
Usually the event name is set to "talkDefault".
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | priority | isSilent | ||||||||||||||
0x10 | eventName | |||||||||||||||
0x20 | 00 | 00 | 00 | 00 | 00 | 00 |