Difference between revisions of "Game Opcodes:Pong"

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(Visual Layout)
(Data)
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! style="text-align: center; font-size: 14px;" | Description
 
! style="text-align: center; font-size: 14px;" | Description
 
|-
 
|-
| 0x000 || uint32 || 4 Bytes || incrementingValue|| Incrementing value.
+
| 0x000 || uint32 || 4 Bytes || pingValue || The value given by the client on it's ping packet.
 
|-
 
|-
| 0x004 || uint32 || 4 Bytes || unknown|| Seems to control speed of position updates.
+
| 0x004 || uint32 || 4 Bytes || unknown || Seems to control speed of position updates.
 
|}
 
|}
  

Revision as of 13:20, 30 June 2019

Reply to clients ping.

Opcode - 0x001
Source - Server
Data Size - 0x20 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x000 uint32 4 Bytes pingValue The value given by the client on it's ping packet.
0x004 uint32 4 Bytes unknown Seems to control speed of position updates.

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 replybackValue positionTimer Unknown Unknown
0x10 Unknown Unknown Unknown Unknown