Difference between revisions of "Game Opcodes:Ping"
From FFXIV Classic Wiki
(→Data) |
(→Data) |
||
Line 15: | Line 15: | ||
! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
|- | |- | ||
− | | 0x000 || uint32 || 4 Bytes || pingValue|| | + | | 0x000 || uint32 || 4 Bytes || pingValue|| Incrementing tick value that the server should send back on it's pong. |
|} | |} | ||
Revision as of 13:29, 30 June 2019
A ping from the client to make sure it is still connected and measure latency.
- Opcode - 0x001
- Source - Client
- Data Size - 0x18 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x000 | uint32 | 4 Bytes | pingValue | Incrementing tick value that the server should send back on it's pong. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | pingValue | Unknown | Unknown | Unknown | ||||||||||||
0x10 | Unknown | Unknown |