Difference between revisions of "Game Opcodes:KickClientOrderEvent"
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| 0x04 || actorID || 4 Bytes || ownerActorID || The actor id of the actor that owns the event. | | 0x04 || actorID || 4 Bytes || ownerActorID || The actor id of the actor that owns the event. | ||
|- | |- | ||
− | | 0x08 || byte || 1 Bytes || eventType || Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 5 (NoticeEvent). | + | | 0x08 || byte || 1 Bytes || eventType || Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent). |
|- | |- | ||
− | | 0x09 || | + | | 0x09 || byte || 1 Bytes || unknown || |
+ | |- | ||
+ | | 0x0A || uint16 || 2 Bytes || unknown || | ||
|- | |- | ||
| 0x0C || uint32 || 4 Bytes || serverCodes??? || Appears in different event packets. When harvesting this must be 0???? | | 0x0C || uint32 || 4 Bytes || serverCodes??? || Appears in different event packets. When harvesting this must be 0???? | ||
Line 44: | Line 46: | ||
| colspan="4" style="background:#f1cbff" | '''ownerActorID ''' | | colspan="4" style="background:#f1cbff" | '''ownerActorID ''' | ||
| colspan="1" style="background:#8FA6E8" | '''eventType''' | | colspan="1" style="background:#8FA6E8" | '''eventType''' | ||
− | | colspan=" | + | | colspan="1" style="background:#f1cbff" | '''unknown''' |
+ | | colspan="2" style="background:#f1cbff" | '''unknown''' | ||
| colspan="4" style="background:#f1cbff" | '''serverCodes???''' | | colspan="4" style="background:#f1cbff" | '''serverCodes???''' | ||
|- | |- |
Latest revision as of 11:16, 5 July 2019
"Kickstarts" an event. When this packet is sent to a player the client will cause a "Start Event" packet to get sent to the server... initiating the event process.
- Opcode - 0x12F
- Source - Server
- Data Size - 0x70 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | playerActorID | The actor id of the player who will trigger this event. |
0x04 | actorID | 4 Bytes | ownerActorID | The actor id of the actor that owns the event. |
0x08 | byte | 1 Bytes | eventType | Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent). |
0x09 | byte | 1 Bytes | unknown | |
0x0A | uint16 | 2 Bytes | unknown | |
0x0C | uint32 | 4 Bytes | serverCodes??? | Appears in different event packets. When harvesting this must be 0???? |
0x10 | string | 32 Bytes | eventName | The name of the event being kicked. |
0x30 | luaParams | 64 Bytes | luaParams | Any lua params this kick event needs. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | playerActorID | ownerActorID | eventType | unknown | unknown | serverCodes??? | ||||||||||
0x10 | eventName | |||||||||||||||
0x20 | ||||||||||||||||
0x30 | ||||||||||||||||
0x40 | ||||||||||||||||
0x50 | luaParams | |||||||||||||||
0x60 |