Difference between revisions of "Game Opcodes:EndClientOrderEvent"

From FFXIV Classic Wiki
Jump to: navigation, search
(Visual Layout)
(Data)
 
(8 intermediate revisions by the same user not shown)
Line 17: Line 17:
 
| 0x00 || actorID || 4 Bytes || playerActorID || The actor id of the player ending this event.
 
| 0x00 || actorID || 4 Bytes || playerActorID || The actor id of the player ending this event.
 
|-
 
|-
| 0x02 || uint32 || 4 Bytes || unknown ||
+
| 0x04 || uint32 || 4 Bytes || unknown || Might be unused? Always 0 so far.
 
|-
 
|-
| 0x09 || byte || 1 Bytes || unknown ||
+
| 0x08 || byte || 1 Bytes || eventType || Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent).
 
|-
 
|-
| 0x0A || string || 32 Bytes || eventName || The name of the event that is being ended.
+
| 0x09 || string || 32 Bytes || eventName || The name of the event that is being ended.
 
|}
 
|}
  
 
== Notes ==
 
== Notes ==
 
:* Unknown 1 & 2 is used in a bunch of places. Unknown what it is.
 
:* The first constructor param is always the classpath to the lua script file.
 
  
 
== Visual Layout ==
 
== Visual Layout ==
Line 40: Line 37:
 
| colspan="4" style="background:#8FA6E8" | '''actorID'''
 
| colspan="4" style="background:#8FA6E8" | '''actorID'''
 
| colspan="4" style="background:#8FA6E8" | '''unknown'''
 
| colspan="4" style="background:#8FA6E8" | '''unknown'''
| colspan="1" style="background:#f1cbff" | '''unknown'''
+
| colspan="1" style="background:#8FA6E8" | '''eventType'''
 
| colspan="7" style="background:#f1cbff" |  
 
| colspan="7" style="background:#f1cbff" |  
 
|-
 
|-
Line 47: Line 44:
 
|-
 
|-
 
! 0x20
 
! 0x20
| colspan="4" style="background:#f1cbff" |  
+
| colspan="9" style="background:#f1cbff" |  
 
|}
 
|}
  
 
[[Category:Unfinished]]
 
[[Category:Unfinished]]

Latest revision as of 11:16, 5 July 2019

Ends a currently running event.

Opcode - 0x131
Source - Server
Data Size - 0x50 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 actorID 4 Bytes playerActorID The actor id of the player ending this event.
0x04 uint32 4 Bytes unknown Might be unused? Always 0 so far.
0x08 byte 1 Bytes eventType Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent).
0x09 string 32 Bytes eventName The name of the event that is being ended.

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 actorID unknown eventType
0x10 eventName
0x20