Difference between revisions of "Game Opcodes:EndClientOrderEvent"
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| 0x00 || actorID || 4 Bytes || playerActorID || The actor id of the player ending this event. | | 0x00 || actorID || 4 Bytes || playerActorID || The actor id of the player ending this event. | ||
|- | |- | ||
− | | | + | | 0x04 || uint32 || 4 Bytes || unknown || Might be unused? Always 0 so far. |
|- | |- | ||
− | | | + | | 0x08 || byte || 1 Bytes || eventType || Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent). |
|- | |- | ||
− | | | + | | 0x09 || string || 32 Bytes || eventName || The name of the event that is being ended. |
|} | |} | ||
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| colspan="4" style="background:#8FA6E8" | '''actorID''' | | colspan="4" style="background:#8FA6E8" | '''actorID''' | ||
| colspan="4" style="background:#8FA6E8" | '''unknown''' | | colspan="4" style="background:#8FA6E8" | '''unknown''' | ||
− | | colspan="1" style="background:#8FA6E8" | ''' | + | | colspan="1" style="background:#8FA6E8" | '''eventType''' |
| colspan="7" style="background:#f1cbff" | | | colspan="7" style="background:#f1cbff" | | ||
|- | |- |
Latest revision as of 11:16, 5 July 2019
Ends a currently running event.
- Opcode - 0x131
- Source - Server
- Data Size - 0x50 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | playerActorID | The actor id of the player ending this event. |
0x04 | uint32 | 4 Bytes | unknown | Might be unused? Always 0 so far. |
0x08 | byte | 1 Bytes | eventType | Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent). |
0x09 | string | 32 Bytes | eventName | The name of the event that is being ended. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | actorID | unknown | eventType | |||||||||||||
0x10 | eventName | |||||||||||||||
0x20 |