Difference between revisions of "Game Opcodes:Position Update"
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! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
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− | | 0x00 || uint64 || 8 Bytes || | + | | 0x00 || uint64 || 8 Bytes || time || The client's current timestamp. |
|- | |- | ||
| 0x08 || float || 4 Bytes || posX || The x-horizontal position of the player in world coordinates. | | 0x08 || float || 4 Bytes || posX || The x-horizontal position of the player in world coordinates. |
Revision as of 11:16, 26 July 2019
Client update giving the current position and movement state the player actor is in. This is sent at a regular interval.
- Opcode - 0x0CA
- Source - Client
- Data Size - 20 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint64 | 8 Bytes | time | The client's current timestamp. |
0x08 | float | 4 Bytes | posX | The x-horizontal position of the player in world coordinates. |
0x0C | float | 4 Bytes | posY | The vertical position of the player in world coordinates. |
0x10 | float | 4 Bytes | posZ | The y-horizontal position of the player in world coordinates. |
0x14 | float | 4 Bytes | posZ | The current rotation of the player. |
0x18 | uint16 | 2 Bytes | moveState | The move state the player is currently in. |
Notes
- The Pong packet seems to control the rate at which this packet is sent.
- Data at the end is unknown for now.
Visual Layout
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | timestamp | posX | posY | |||||||||||||
0x10 | posZ | rotation | moveState | unknown |