Difference between revisions of "Game Opcodes:SetEventStatus"

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(Visual Layout)
(Data)
Line 17: Line 17:
 
| 0x00 || uint32 || 4 Bytes || enabled || If set to 0, the event won't fire. If set to 1, it will.
 
| 0x00 || uint32 || 4 Bytes || enabled || If set to 0, the event won't fire. If set to 1, it will.
 
|-
 
|-
| 0x04 || byte || 1 Bytes || unknown || Seems to match other event bytes before the event name. Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 5 (NoticeEvent).
+
| 0x04 || byte || 1 Bytes || eventType || Seems to match other event bytes before the event name. Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 5 (NoticeEvent).
 
|-
 
|-
 
| 0x05 || string || 32 Bytes || eventName || The event name being set.
 
| 0x05 || string || 32 Bytes || eventName || The event name being set.

Revision as of 23:01, 27 February 2020

Sets if this event is currently enabled.

Opcode - 0x136
Source - Server
Data Size - 0x48 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes enabled If set to 0, the event won't fire. If set to 1, it will.
0x04 byte 1 Bytes eventType Seems to match other event bytes before the event name. Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 5 (NoticeEvent).
0x05 string 32 Bytes eventName The event name being set.

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 enabled unknown
0x10 eventName
0x20 00 00 00