Difference between revisions of "Game Opcodes:SetEventStatus"
From FFXIV Classic Wiki
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| 0x00 || uint32 || 4 Bytes || enabled || If set to 0, the event won't fire. If set to 1, it will. | | 0x00 || uint32 || 4 Bytes || enabled || If set to 0, the event won't fire. If set to 1, it will. | ||
|- | |- | ||
− | | 0x04 || byte || 1 Bytes || | + | | 0x04 || byte || 1 Bytes || eventType || Seems to match other event bytes before the event name. Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 5 (NoticeEvent). |
|- | |- | ||
| 0x05 || string || 32 Bytes || eventName || The event name being set. | | 0x05 || string || 32 Bytes || eventName || The event name being set. |
Revision as of 23:01, 27 February 2020
Sets if this event is currently enabled.
- Opcode - 0x136
- Source - Server
- Data Size - 0x48 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | enabled | If set to 0, the event won't fire. If set to 1, it will. |
0x04 | byte | 1 Bytes | eventType | Seems to match other event bytes before the event name. Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 5 (NoticeEvent). |
0x05 | string | 32 Bytes | eventName | The event name being set. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | enabled | unknown | ||||||||||||||
0x10 | eventName | |||||||||||||||
0x20 | 00 | 00 | 00 |