Difference between revisions of "Game Opcodes:Mass Delete Actor Start"

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== See Also ==
 
== See Also ==
  
:* [[Game Opcodes:Mass Delete Actor Body|Mass Delete Actor Body]]
+
:* [[Game Opcodes:Mass Delete Actor Body (x1)|Mass Delete Actor Body (x1)]]
 
:* [[Game Opcodes:Mass Delete Actor Body (x10)|Mass Delete Actor Body (x10)]]
 
:* [[Game Opcodes:Mass Delete Actor Body (x10)|Mass Delete Actor Body (x10)]]
 
:* [[Game Opcodes:Mass Delete Actor Body (x20)|Mass Delete Actor Body (x20)]]
 
:* [[Game Opcodes:Mass Delete Actor Body (x20)|Mass Delete Actor Body (x20)]]
 
:* [[Game Opcodes:Mass Delete Actor Body (x40)|Mass Delete Actor Body (x40)]]
 
:* [[Game Opcodes:Mass Delete Actor Body (x40)|Mass Delete Actor Body (x40)]]
 
:* [[Game Opcodes:Mass Delete Actor End|Mass Delete Actor End]]
 
:* [[Game Opcodes:Mass Delete Actor End|Mass Delete Actor End]]

Latest revision as of 19:45, 23 March 2018

Starts the mass deletion of actors. Following this packet, a series of Mass Delete Actor Body packets (and it's variants) exempt any actors from deletion, with a final Mass Delete Actor End packet to end the list. Once the end packet is sent, all actors not exempted are deleted.

Opcode - 0x006
Data Size - 8 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
No Data

See Also