Difference between revisions of "Game Opcodes:Client Langauge"
From FFXIV Classic Wiki
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! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
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− | | 0x04 || uint32 || 4 Bytes || languageCode || The current [[ | + | | 0x04 || uint32 || 4 Bytes || languageCode || The current [[language code]] the client is set to. |
|} | |} | ||
Latest revision as of 11:40, 26 March 2018
Gives the current language code the client is set to. Sent by the client during session start.
- Opcode - 0x006
- Source - Client
- Data Size - 8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x04 | uint32 | 4 Bytes | languageCode | The current language code the client is set to. |
Notes
- This is the first packet that the client sends after handshaking is complete. Good to signal when log messages can be sent (for MotD).
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | 00 | 00 | 00 | 00 | languageCode |