Difference between revisions of "Game Opcodes:Group Members Body (x32)"

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(Created page with "Feeds in members into the current group sequence. This feeds in 32 members at once, and must have all members filled. :; Opcode - 0x182 :; Source - Server :; Data Size - 0x61...")
 
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Feeds in members into the current group sequence. This feeds in 32 members at once, and must have all members filled.
 
Feeds in members into the current group sequence. This feeds in 32 members at once, and must have all members filled.
  
:; Opcode - 0x182
+
:; Opcode - 0x181
 
:; Source - Server
 
:; Source - Server
 
:; Data Size - 0x610 bytes
 
:; Data Size - 0x610 bytes

Revision as of 18:37, 29 May 2024

Feeds in members into the current group sequence. This feeds in 32 members at once, and must have all members filled.

Opcode - 0x181
Source - Server
Data Size - 0x610 bytes
Requirements - Started with a Game Opcodes:Group Packet Header and Game Opcodes:Group Begin. Finish with a Game Opcodes:Group End. Sequence must match!!!!

Data

Offset Data Type Length Variable Description
0x00 uint64 8 Bytes locationCode The place id this group is in (???).
0x08 uint64 8 Bytes sequenceId This ID must have not been used before; and match later packets in this sequence.
0x10 GroupEntry 0x600 Bytes members Exactly 32 GroupEntry objects.

Group Entry

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes actorId The id of this member.
0x04 uint32 4 Bytes localizedNameId The id if using a localized name.
0x08 uint32 4 Bytes unknown
0x09 byte 1 Bytes flag Unknown flag.
0x0A byte 1 Bytes isOnline 1 if member is online.
0x0A string 0x20 Bytes customName The name if using a custom name.

Notes

Visual Layout

Group Entry Layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 actorId localizedName unknown flag? isOnline '
0x10 customName
0x20 ' 00 00 00 00