Difference between revisions of "Game Opcodes:Delete Group"

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(Created page with "Feeds in members into the current group sequence. This feeds in 32 members at once, and must have all members filled. :; Opcode - 0x143 :; Source - Server :; Data Size - 0x20...")
 
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Feeds in members into the current group sequence. This feeds in 32 members at once, and must have all members filled.
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Deletes a group from the client and LGE.
  
 
:; Opcode - 0x143
 
:; Opcode - 0x143
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! width="60px" style="text-align: center; font-size: 14px;" | Variable
 
! width="60px" style="text-align: center; font-size: 14px;" | Variable
 
! style="text-align: center; font-size: 14px;" | Description
 
! style="text-align: center; font-size: 14px;" | Description
 +
|-
 
| 0x00 || uint64 || 8 Bytes || unk ||
 
| 0x00 || uint64 || 8 Bytes || unk ||
 
|-
 
|-
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|-
 
|-
 
| 0x18 || uint64 || 8 Bytes || groupIndex2 || Group Id.
 
| 0x18 || uint64 || 8 Bytes || groupIndex2 || Group Id.
|}
 
 
== Group Entry ==
 
 
{| class="wikitable sortable" width="100%"
 
! width="50px" style="text-align: center; font-size: 14px;" | Offset
 
! width="60px" style="text-align: center; font-size: 14px;" | Data Type
 
! width="60px" style="text-align: center; font-size: 14px;" | Length
 
! width="60px" style="text-align: center; font-size: 14px;" | Variable
 
! style="text-align: center; font-size: 14px;" | Description
 
|-
 
| 0x00 || uint32 || 4 Bytes || actorId || The id of this member.
 
|-
 
| 0x04 || uint32 || 4 Bytes || localizedNameId || The id if using a localized name.
 
|-
 
| 0x08 || uint32 || 4 Bytes || unknown ||
 
|-
 
| 0x0C || byte || 1 Bytes || flag || Unknown flag.
 
|-
 
| 0x0D || byte || 1 Bytes || isOnline || 1 if member is online.
 
|-
 
| 0x0E || string || 0x20 Bytes || customName || The name if using a custom name.
 
 
|}
 
|}
  

Latest revision as of 18:46, 29 May 2024

Deletes a group from the client and LGE.

Opcode - 0x143
Source - Server
Data Size - 0x20 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint64 8 Bytes unk
0x08 uint64 8 Bytes groupIndex1 Group ID, usually matched groupIndex2??
0x10 uint64 8 Bytes unk2
0x18 uint64 8 Bytes groupIndex2 Group Id.

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 unknown1 groupIndex1
0x10 unknown2 groupIndex2