Difference between revisions of "Game Opcodes:Linkshell Active Request"

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Client sends this when a Linkshell is set to active.
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Client sends this when a Linkshell is set to active. Technically sent whenever the `_updateMemberAndInformation` function fires.
  
 
:; Opcode - 0x130
 
:; Opcode - 0x130

Latest revision as of 22:39, 29 May 2024

Client sends this when a Linkshell is set to active. Technically sent whenever the `_updateMemberAndInformation` function fires.

Opcode - 0x130
Source - Client
Data Size - 0x10 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 actorID 4 Bytes actorID The actor id of the player.
0x04 uint32 4 Bytes groupType Group type of the LS. Always 20002.
0x08 uint64 8 Bytes groupID The groupID of the active linkshell.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 actorID groupType groupID