Difference between revisions of "Game Opcodes:Set Current Job"
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(Created page with "Changes the current job ID the player is set to. This updates various UI elements. :; Opcode - 0x1A4 :; Source - Server :; Data Size - 0x8 bytes :; Requirements - None == Da...") |
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! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
|- | |- | ||
− | | 0x00 || uint32 || 4 Bytes || jobID || The job ID to set the client to. | + | | 0x00 || uint32 || 4 Bytes || jobID || The job ID to set the client to. If 0, clears the current job. |
|} | |} | ||
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! 0x00 | ! 0x00 | ||
| colspan="4" style="background:#CEE0F2" | '''jobID''' | | colspan="4" style="background:#CEE0F2" | '''jobID''' | ||
− | | 00 || 00 || 00 00 | + | | 00 || 00 || 00 || 00 |
|} | |} | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Latest revision as of 16:24, 27 March 2018
Changes the current job ID the player is set to. This updates various UI elements.
- Opcode - 0x1A4
- Source - Server
- Data Size - 0x8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | jobID | The job ID to set the client to. If 0, clears the current job. |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | jobID | 00 | 00 | 00 | 00 |