Difference between revisions of "Game Opcodes:General Data Packet"
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− | == | + | == Valid Data == |
+ | |||
+ | === Player Actor === | ||
+ | |||
+ | *; ["requestedData"] [] | ||
+ | *; ["attention"] | ||
+ | *; [] | ||
== Visual Layout == | == Visual Layout == |
Revision as of 17:43, 27 March 2018
Sends Lua Parameters to an actor's script. This calls the "onReceiveDataPacket" function in any actor script that overrides it, providing the sent data.
- Opcode - 0x133
- Source - Server
- Data Size - 0xC0 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | Lua Parameters | 192 Bytes | data | The data to send to the actor. |
Valid Data
Player Actor
- ["requestedData"] []
- ["attention"]
- []
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | data | |||||||||||||||
0x10 | ||||||||||||||||
0x20 | ||||||||||||||||
0x30 | ||||||||||||||||
0x40 | ||||||||||||||||
0x50 | ||||||||||||||||
0x60 | ||||||||||||||||
0x70 | ||||||||||||||||
0x80 | ||||||||||||||||
0x90 | ||||||||||||||||
0xA0 | ||||||||||||||||
0xB0 |