Difference between revisions of "Game Opcodes:General Data Packet"

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(Valid Data)
Line 18: Line 18:
 
|}
 
|}
  
== Valid Data ==
+
== Player Actor Data ==
  
=== Player Actor ===
+
=== Requested Data ===
 
 
==== Requested Data ====
 
  
 
* qtdata
 
* qtdata
Line 29: Line 27:
 
* glhist
 
* glhist
  
==== Attention ====
+
=== Attention ===
  
 
{| class="wikitable" style="border:1px solid black; text-align:center;"
 
{| class="wikitable" style="border:1px solid black; text-align:center;"
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|}
 
|}
  
==== General Notifications ====
+
=== General Notifications ===
  
=== Debug Actor ===
+
== Debug Actor Data ==
  
==== Print Log ====
+
=== Print Log ===
  
==== Print Disp ====
+
=== Print Disp ===
  
==== Print Overhead ====
+
=== Print Overhead ===
  
 
==== Ping ====
 
==== Ping ====

Revision as of 17:56, 27 March 2018

Sends Lua Parameters to an actor's script. This calls the "onReceiveDataPacket" function in any actor script that overrides it, providing the sent data.

Opcode - 0x133
Source - Server
Data Size - 0xC0 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 Lua Parameters 192 Bytes data The data to send to the actor.

Player Actor Data

Requested Data

  • qtdata
  • qtmap
  • activegl
  • glhist

Attention

"attention" String WorldMaster Actor emptyString worldMasterID args

General Notifications

Debug Actor Data

Print Log

Print Disp

Print Overhead

Ping

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 data
0x10
0x20
0x30
0x40
0x50
0x60
0x70
0x80
0x90
0xA0
0xB0