Difference between revisions of "Game Opcodes:General Data Packet"
From FFXIV Classic Wiki
(→Valid Data) |
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|} | |} | ||
− | == | + | == Player Actor Data == |
− | + | === Requested Data === | |
− | |||
− | |||
* qtdata | * qtdata | ||
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* glhist | * glhist | ||
− | + | === Attention === | |
{| class="wikitable" style="border:1px solid black; text-align:center;" | {| class="wikitable" style="border:1px solid black; text-align:center;" | ||
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|} | |} | ||
− | + | === General Notifications === | |
− | + | == Debug Actor Data == | |
− | + | === Print Log === | |
− | + | === Print Disp === | |
− | + | === Print Overhead === | |
==== Ping ==== | ==== Ping ==== |
Revision as of 17:56, 27 March 2018
Sends Lua Parameters to an actor's script. This calls the "onReceiveDataPacket" function in any actor script that overrides it, providing the sent data.
- Opcode - 0x133
- Source - Server
- Data Size - 0xC0 bytes
- Requirements - None
Contents
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | Lua Parameters | 192 Bytes | data | The data to send to the actor. |
Player Actor Data
Requested Data
- qtdata
- qtmap
- activegl
- glhist
Attention
"attention" String | WorldMaster Actor | emptyString | worldMasterID | args |
General Notifications
Debug Actor Data
Print Log
Print Disp
Print Overhead
Ping
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | data | |||||||||||||||
0x10 | ||||||||||||||||
0x20 | ||||||||||||||||
0x30 | ||||||||||||||||
0x40 | ||||||||||||||||
0x50 | ||||||||||||||||
0x60 | ||||||||||||||||
0x70 | ||||||||||||||||
0x80 | ||||||||||||||||
0x90 | ||||||||||||||||
0xA0 | ||||||||||||||||
0xB0 |