Difference between revisions of "Game Opcodes:Move Actor to Position"
From FFXIV Classic Wiki
(Created page with "Moves the actor to a new position, with some kind of move state. :; Opcode - 0x0CF :; Source - Server :; Data Size - 50 bytes :; Requirements - None == Data == {| class="wi...") |
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| colspan="2" style="background:#8FA6E8" | '''spawnType''' | | colspan="2" style="background:#8FA6E8" | '''spawnType''' | ||
| colspan="2" style="background:#8FA6E8" | '''isPlayerZoning''' | | colspan="2" style="background:#8FA6E8" | '''isPlayerZoning''' |
Revision as of 15:23, 30 July 2018
Moves the actor to a new position, with some kind of move state.
- Opcode - 0x0CF
- Source - Server
- Data Size - 50 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | unknown | |
0x04 | uint32 | 4 Bytes | unknown | |
0x08 | float | 4 Bytes | xPosition | The X position to move to. |
0x0C | float | 4 Bytes | yPosition | The Y position to move to. |
0x10 | float | 4 Bytes | zPosition | The Z position to move to. |
0x14 | float | 4 Bytes | rotation | The rotation of the new position. |
0x18 | float | 2 Bytes | moveState | The type of movement being preformed (0: standing, 1: walking, 2: running). |
Notes
Visual Layout
Packet Data layout | ||||||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | unknown | unknown | xPosition | yPosition | ||||||||||||||||
0x10 | zPosition | rotation | moveState | 00 | 00 | 00 | 00 | 00 | 00 | |||||||||||
0x20 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | spawnType | isPlayerZoning |