Difference between revisions of "Game Opcodes:Move Actor to Position"
From FFXIV Classic Wiki
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| 0x14 || float || 4 Bytes || rotation || The rotation of the new position. | | 0x14 || float || 4 Bytes || rotation || The rotation of the new position. | ||
|- | |- | ||
− | | 0x18 || | + | | 0x18 || uint16 || 2 Bytes || moveState || The type of movement being preformed (0: standing, 1: walking, 2: running). |
+ | |- | ||
+ | | 0x20 || float || 4 Bytes || unknown || | ||
+ | |- | ||
+ | | 0x24 || float || 4 Bytes || unknown || | ||
+ | |- | ||
+ | | 0x28 || float || 4 Bytes || unknown || | ||
|} | |} | ||
Revision as of 15:41, 30 July 2018
Moves the actor to a new position, with some kind of move state.
- Opcode - 0x0CF
- Source - Server
- Data Size - 50 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | unknown | |
0x04 | uint32 | 4 Bytes | unknown | |
0x08 | float | 4 Bytes | xPosition | The X position to move to. |
0x0C | float | 4 Bytes | yPosition | The Y position to move to. |
0x10 | float | 4 Bytes | zPosition | The Z position to move to. |
0x14 | float | 4 Bytes | rotation | The rotation of the new position. |
0x18 | uint16 | 2 Bytes | moveState | The type of movement being preformed (0: standing, 1: walking, 2: running). |
0x20 | float | 4 Bytes | unknown | |
0x24 | float | 4 Bytes | unknown | |
0x28 | float | 4 Bytes | unknown |
Notes
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | unknown | unknown | xPosition | yPosition | ||||||||||||
0x10 | zPosition | rotation | moveState | 00 | 00 | 00 | 00 | 00 | 00 | |||||||
0x30 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |