Difference between revisions of "Game Opcodes:Set Actor Head Orientation (/w speed)"
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− | + | Sets the actor's head to an orientation. The speed of the animation can be changed. | |
:; Opcode - 0x0DD | :; Opcode - 0x0DD | ||
:; Source - Server | :; Source - Server | ||
− | :; Data Size - | + | :; Data Size - 0x10 bytes |
:; Requirements - None | :; Requirements - None | ||
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| 0x08 || float|| 4 Bytes || speed || The speed at which to play the animation. | | 0x08 || float|| 4 Bytes || speed || The speed at which to play the animation. | ||
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== Visual Layout == | == Visual Layout == |
Latest revision as of 09:11, 31 July 2018
Sets the actor's head to an orientation. The speed of the animation can be changed.
- Opcode - 0x0DD
- Source - Server
- Data Size - 0x10 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | float | 4 Bytes | yaw | The horizontal orientation of the head. |
0x04 | float | 4 Bytes | pitch | The vertical orientation of the head. |
0x08 | float | 4 Bytes | speed | The speed at which to play the animation. |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | yaw | pitch | speed | 00 | 00 | 00 | 00 |