Difference between revisions of "Game Opcodes:Set Actor Appearance (x32)"
From FFXIV Classic Wiki
(Created page with "Changes the various appearance slots on an actor. Up to 32 slots may be changed at a time. This is the one use most by retail. :; Opcode - 0x0D6 :; Source - Server :; Data Si...") |
(→Data) |
||
(One intermediate revision by the same user not shown) | |||
Line 29: | Line 29: | ||
! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
|- | |- | ||
− | | 0x00 || entry || | + | | 0x00 || entry || 0x100 Bytes || appearanceEntries || Up to 16 entries that can be updated. |
|- | |- | ||
| 0x100 || uint32 || 4 Bytes || numEntries || The number of entries being updated. | | 0x100 || uint32 || 4 Bytes || numEntries || The number of entries being updated. | ||
Line 43: | Line 43: | ||
|- | |- | ||
! 0x00 | ! 0x00 | ||
− | | colspan="16" rowspan=" | + | | colspan="16" rowspan="16" style="background:#8FA6E8" | '''data''' |
|- | |- | ||
! 0x10 | ! 0x10 |
Latest revision as of 12:01, 3 August 2018
Changes the various appearance slots on an actor. Up to 32 slots may be changed at a time. This is the one use most by retail.
- Opcode - 0x0D6
- Source - Server
- Data Size - 0x108 bytes
- Requirements - None
Entry
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | value | The appearance value to put in this slot. |
0x04 | uint32 | 4 Bytes | slot | The slot it is changing. |
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | entry | 0x100 Bytes | appearanceEntries | Up to 16 entries that can be updated. |
0x100 | uint32 | 4 Bytes | numEntries | The number of entries being updated. |
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | data | |||||||||||||||
0x10 | ||||||||||||||||
0x20 | ||||||||||||||||
0x30 | ||||||||||||||||
0x40 | ||||||||||||||||
0x50 | ||||||||||||||||
0x60 | ||||||||||||||||
0x70 | ||||||||||||||||
0x80 | ||||||||||||||||
0x90 | ||||||||||||||||
0xA0 | ||||||||||||||||
0xB0 | ||||||||||||||||
0xC0 | ||||||||||||||||
0xD0 | ||||||||||||||||
0xE0 | ||||||||||||||||
0xF0 | ||||||||||||||||
0x100 | numEntries | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |