Difference between revisions of "Game Opcodes:Set Actor Appearance (x16)"
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Latest revision as of 12:03, 3 August 2018
Changes the various appearance slots on an actor. Up to 16 slots may be changed at a time.
- Opcode - 0x0D7
- Source - Server
- Data Size - 0x90 bytes
- Requirements - None
Entry
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | value | The appearance value to put in this slot. |
0x04 | uint32 | 4 Bytes | slot | The slot it is changing. |
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | entry | 0x80 Bytes | appearanceEntries | Up to 16 entries that can be updated. |
0x80 | uint32 | 4 Bytes | numEntries | The number of entries being updated. |
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | data | |||||||||||||||
0x10 | ||||||||||||||||
0x20 | ||||||||||||||||
0x30 | ||||||||||||||||
0x40 | ||||||||||||||||
0x50 | ||||||||||||||||
0x60 | ||||||||||||||||
0x70 | ||||||||||||||||
0x80 | numEntries | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |