Difference between revisions of "Game Opcodes:Show Countdown"
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Revision as of 12:26, 3 August 2018
Starts a countdown on an actor.
- Opcode - 0x0E5
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
| Offset | Data Type | Length | Variable | Description |
|---|---|---|---|---|
| 0x00 | byte | 1 Bytes | countdownLength | The number of seconds to count down by. |
| 0x08 | uint64 | 8 Bytes | syncTime | The epoch time the countdown is starting at. This syncs all clients together, and is provided by the CountdownRequest packet. |
| 0x18 | string | 16 Bytes | goMessage | The message to display once the timer counts down. Retail in English it was "GO". |
Visual Layout
| Packet Data layout | ||||||||||||||||
| 0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x00 | count | 00 | 00 | 00 | 00 | 00 | 00 | 00 | syncTime | |||||||
| 0x10 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | ' | |||||||