Difference between revisions of "Game Opcodes:Countdown Started"
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(Created page with "Sent by the client when the player starts a countdown with <code>/countdown</code>. A custom count value may be specified. :; Opcode - 0x0CF :; Source - Client :; Data Size -...") |
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! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
|- | |- | ||
− | | 0x00 || byte || 1 Byte || | + | | 0x00 || byte || 1 Byte || countdownLength || The number of seconds to count down by. |
|- | |- | ||
| 0x08 || syncTime || 8 Bytes || syncTime || The start time all clients should sync to. | | 0x08 || syncTime || 8 Bytes || syncTime || The start time all clients should sync to. | ||
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|- | |- | ||
! 0x00 | ! 0x00 | ||
− | | colspan=" | + | | colspan="1" style="background:#8FA6E8" | '''countdownLength''' |
| 00 || 00 || 00 || 00 || 00 || 00 || 00 | | 00 || 00 || 00 || 00 || 00 || 00 || 00 | ||
− | | colspan=" | + | | colspan="8" style="background:#8FA6E8" | '''syncTime''' |
|- | |- | ||
! 0x10 | ! 0x10 |
Latest revision as of 13:29, 3 August 2018
Sent by the client when the player starts a countdown with /countdown
. A custom count value may be specified.
- Opcode - 0x0CF
- Source - Client
- Data Size - 0x30 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Byte | countdownLength | The number of seconds to count down by. |
0x08 | syncTime | 8 Bytes | syncTime | The start time all clients should sync to. |
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | countdownLength | 00 | 00 | 00 | 00 | 00 | 00 | 00 | syncTime | |||||||
0x10 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
0x20 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |