Difference between revisions of "Game Opcodes:Show Countdown"
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| 0x00 || byte || 1 Bytes || countdownLength || The number of seconds to count down by. | | 0x00 || byte || 1 Bytes || countdownLength || The number of seconds to count down by. | ||
|- | |- | ||
− | | 0x08 || uint64 || 8 Bytes || syncTime || The epoch time the countdown is starting at. This syncs all clients together, and is provided by the [[ | + | | 0x08 || uint64 || 8 Bytes || syncTime || The epoch time the countdown is starting at. This syncs all clients together, and is provided by the [[Game Opcodes:Countdown Started|Countdown Started]] packet. |
|- | |- | ||
| 0x18 || string || 16 Bytes || goMessage || The message to display once the timer counts down. Retail in English it was "GO". | | 0x18 || string || 16 Bytes || goMessage || The message to display once the timer counts down. Retail in English it was "GO". |
Revision as of 13:31, 3 August 2018
Starts a countdown on an actor.
- Opcode - 0x0E5
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 1 Bytes | countdownLength | The number of seconds to count down by. |
0x08 | uint64 | 8 Bytes | syncTime | The epoch time the countdown is starting at. This syncs all clients together, and is provided by the Countdown Started packet. |
0x18 | string | 16 Bytes | goMessage | The message to display once the timer counts down. Retail in English it was "GO". |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | count | 00 | 00 | 00 | 00 | 00 | 00 | 00 | syncTime | |||||||
0x10 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | ||||||||
0x20 | goMessage |