Difference between revisions of "Game Opcodes:Set Actor Icon (ChangeActorExtraStat)"
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== Values == | == Values == | ||
− | {| class="wikitable sortable | + | {| class="wikitable sortable" |
! width="50px" style="text-align: center; font-size: 14px;" | Flag A | ! width="50px" style="text-align: center; font-size: 14px;" | Flag A | ||
! width="60px" style="text-align: center; font-size: 14px;" | Flag B | ! width="60px" style="text-align: center; font-size: 14px;" | Flag B | ||
! width="60px" style="text-align: center; font-size: 14px;" | Result | ! width="60px" style="text-align: center; font-size: 14px;" | Result | ||
− | |||
|- | |- | ||
| 0x00 || 0x00 || Cleared | | 0x00 || 0x00 || Cleared | ||
Line 49: | Line 48: | ||
| colspan="1" style="background:#8FA6E8" | '''flagA''' | | colspan="1" style="background:#8FA6E8" | '''flagA''' | ||
| colspan="1" style="background:#8FA6E8" | '''flagB''' | | colspan="1" style="background:#8FA6E8" | '''flagB''' | ||
− | + | | 00 || 00 || 00 || 00 || 00 | |
|} | |} | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Latest revision as of 14:50, 3 August 2018
Changes the LUA player object's NetStatUser
and NetStatSystem
values. Used to set the AFK, Disconnecting, and GM icons. The way the booleans are structured is a bit confusing; but we don't have to figure it out as all values are known.
- Opcode - 0x145
- Source - Server
- Data Size - 0x8 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x02 | byte | 1 Bytes | flagA | First flag. |
0x03 | byte | 1 Bytes | flagB | Second flag. |
Values
Flag A | Flag B | Result |
---|---|---|
0x00 | 0x00 | Cleared |
0x00 | 0x01 | Disconnecting |
0x00 | 0x02 | GM |
0x01 | 0x00 | AFK |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | 00 | flagA | flagB | 00 | 00 | 00 | 00 | 00 |