Difference between revisions of "Game Opcodes:Set SpecialEventWork"
From FFXIV Classic Wiki
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| 0x10 || uint16 || 2 Bytes || value7 || Sets the value for _getSpecialEventWork(15). | | 0x10 || uint16 || 2 Bytes || value7 || Sets the value for _getSpecialEventWork(15). | ||
+ | |- | ||
+ | | 0x12 || uint16 || 2 Bytes || value8 || Sets the value for _getSpecialEventWork(16). | ||
|} | |} | ||
Revision as of 15:22, 3 August 2018
Sets the SpecialEventWork fields in the LUA WorldMaster object. This is used to flag the system if a special event is in progress. It effects a few NPCs and the bomb dance emote.
- Opcode - 0x196
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x01 | byte | 1 Bytes | 1-8 Flags | Sets the flags from _getSpecialEventWork(1-8) to true or false. |
0x02 | uint16 | 2 Bytes | value1 | Sets the value for _getSpecialEventWork(9). |
0x04 | uint16 | 2 Bytes | value2 | Sets the value for _getSpecialEventWork(10). |
0x06 | uint16 | 2 Bytes | value3 | Sets the value for _getSpecialEventWork(11). |
0x08 | uint16 | 2 Bytes | value4 | Sets the value for _getSpecialEventWork(12). |
0x0a | uint16 | 2 Bytes | value5 | Sets the value for _getSpecialEventWork(13). |
0x0c | uint16 | 2 Bytes | value6 | Sets the value for _getSpecialEventWork(14). |
0x10 | uint16 | 2 Bytes | value7 | Sets the value for _getSpecialEventWork(15). |
0x12 | uint16 | 2 Bytes | value8 | Sets the value for _getSpecialEventWork(16). |
Uses In-Game
Range | Gem Color |
---|---|
0 | Invisible |
1 - 49 | Green |
50 - 79 | Yellow |
80+ | Red |