Difference between revisions of "Game Opcodes:Set Actor SubState"
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− | ! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF | + | ! 0x0 !! 0x1 !! 0x2 !! colspan="2" | 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF |
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− | | colspan=" | + | | colspan="1" style="background:#8FA6E8" | '''breakage''' |
+ | | colspan="1" style="background:#8FA6E8" | '''chant''' | ||
+ | | colspan="1" style="background:#8FA6E8" | '''modeBools''' | ||
+ | | colspan="1" style="background:#8FA6E8" | '''guard''' | ||
+ | | colspan="1" style="background:#8FA6E8" | '''mode''' | ||
+ | | colspan="1" style="background:#8FA6E8" | '''unknown''' | ||
+ | | colspan="1" style="background:#8FA6E8" | '''motionPack''' | ||
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[[Category:Unfinished]] | [[Category:Unfinished]] |
Revision as of 09:32, 5 September 2018
Sets the actor's SubStat parameters. These effect various passive animations.
- Opcode - 0x144
- Source - Server
- Data Size - 0x28 bytes
- Requirements - Must play an Battle Effect packet after for animations to take effect.
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | bitfield | 0x1 Bytes | substatBreakage | Turns off and on the parts flags for the model. Used to disable body parts as they are damaged (IE: Ifrit's Horn). Up to 8 flags. |
0x01 | hi/lo nibble | 1 Bytes | substatChant | Sets the casting animation for a model's left and right hands. HiNibble: Left hand, LoNibble: Right hand. |
0x02 | lo nibble | 1/2 Bytes | substatGuard | Sets the guarding animation for a model's left or right hands. Used for when guarding was manual. Bit0: Right Hand, Bit1: Left Hand. |
0x02 | hi nibble | 1/2 Bytes | substatModeFlags | Seems to allocate certain bits for flags starting from the most sig bit. |
0x03 | hi/lo nibble | 0x1 Bytes | substatWaste | Dims the main weapon to signify damage. Unused in retail. Values go from 0-3, only HiNibble changes. |
0x04 | byte | 0x1 Bytes | substatMode | Sets various passive graphical options for a model. Eg: Ifrit's Plumes, his glow, and HellFire. Seems to act like bitflags. |
0x05 | byte | 0x1 Bytes | unknown | |
0x06 | byte | 0x1 Bytes | substatMotionPack | Sets the idle animation for this actor. Used by most event NPCs. Seems to only open "<model>/cmn/fid/<mpackID>" animations. |
Notes
- _getSubStatObject: Returns the second byte; 2 values up to 3 for the HiByte, and a third one just for the LoByte. Labeled: State1, State2, ExtraState.
- _getSubStatMode: Can be a mix of booleans and a number. Configured by byte 0x3's HiNibble. It sets a value from 0-8, allocating the high area of byte 0x6 for bools. The remaining is for a number. This is the command debugger text:
// devc set [target] mode [number] [booleans] Set ActorSubStat-Mode of [Target] to [number], [booleans] [number] is a numerical part, [booleans] is a boolean part It is specified as 01011. Specify a hyphen (-) when not specified. Example) // dev set <t> mode 30 01011 Example) // dev set <t> mode - 1110000
Visual Layout
Game Opcode layout | |||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | breakage | chant | modeBools | guard | mode | unknown | motionPack |