Difference between revisions of "Game Opcodes:Set Actor MainState"

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(Known States)
(Known States)
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! style="text-align: center; font-size: 14px;" | Description
 
! style="text-align: center; font-size: 14px;" | Description
 
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| 0x00 || Passive State; default state of all actors, shows field idle.
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| 0x00 || Passive; default state of all actors, shows field idle.
 
|-
 
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| 0x01 || Dead State; changes the nameplate and disables targeting and commands.
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| 0x01 || Dead; changes the nameplate and disables targeting and commands.
 
|-
 
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| 0x02 || Active State; starts battle idle and allows for battle commands to fire.
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| 0x02 || Active; starts battle idle and allows for battle commands to fire.
 
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| 0x03 || Dead State 2; unknown.
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| 0x03 || Dead 2; unknown.
 
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| 0x0A || Sitting (Object) State; used when sitting on a bed or bench.
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| 0x0A || Sitting (Object); used when sitting on a bed or bench.
 
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| 0x0E || Sitting (Floor) State; used when sitting on the floor.
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| 0x0E || Sitting (Floor); used when sitting on the floor.
 
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| 0x0F || Mounted State; plays a mount/dismount animation on transition.
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| 0x0F || Mounted; plays a mount/dismount animation on transition.
 
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| 0x1E ||  
 
| 0x1E ||  

Revision as of 09:55, 5 September 2018

Sets the actor's MainState, changing the mode they are in.

Opcode - 0x134
Source - Server
Data Size - 0x28 bytes
Requirements - Must play an Battle Effect packet after for animations to take effect.

Data

Offset Data Type Length Variable Description
0x00 byte 0x1 Bytes state Turns off and on the partsBreak flags for the model. Used to disable body parts as they are damaged (IE: Ifrit's Horn). Up to 8 flags.
0x01 byte 0x1 Bytes unknown

Known States

Value Description
0x00 Passive; default state of all actors, shows field idle.
0x01 Dead; changes the nameplate and disables targeting and commands.
0x02 Active; starts battle idle and allows for battle commands to fire.
0x03 Dead 2; unknown.
0x0A Sitting (Object); used when sitting on a bed or bench.
0x0E Sitting (Floor); used when sitting on the floor.
0x0F Mounted; plays a mount/dismount animation on transition.
0x1E
0x1F
0x20

Notes

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7
0x00 state unknown'