Difference between revisions of "Game Opcodes:Set Actor MainState"
From FFXIV Classic Wiki
(→Known States) |
(→Known States) |
||
Line 26: | Line 26: | ||
! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
|- | |- | ||
− | | 0x00 || Passive | + | | 0x00 || Passive; default state of all actors, shows field idle. |
|- | |- | ||
− | | 0x01 || Dead | + | | 0x01 || Dead; changes the nameplate and disables targeting and commands. |
|- | |- | ||
− | | 0x02 || Active | + | | 0x02 || Active; starts battle idle and allows for battle commands to fire. |
|- | |- | ||
− | | 0x03 || Dead | + | | 0x03 || Dead 2; unknown. |
|- | |- | ||
− | | 0x0A || Sitting (Object) | + | | 0x0A || Sitting (Object); used when sitting on a bed or bench. |
|- | |- | ||
− | | 0x0E || Sitting (Floor) | + | | 0x0E || Sitting (Floor); used when sitting on the floor. |
|- | |- | ||
− | | 0x0F || Mounted | + | | 0x0F || Mounted; plays a mount/dismount animation on transition. |
|- | |- | ||
| 0x1E || | | 0x1E || |
Revision as of 09:55, 5 September 2018
Sets the actor's MainState, changing the mode they are in.
- Opcode - 0x134
- Source - Server
- Data Size - 0x28 bytes
- Requirements - Must play an Battle Effect packet after for animations to take effect.
Contents
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | byte | 0x1 Bytes | state | Turns off and on the partsBreak flags for the model. Used to disable body parts as they are damaged (IE: Ifrit's Horn). Up to 8 flags. |
0x01 | byte | 0x1 Bytes | unknown |
Known States
Value | Description |
---|---|
0x00 | Passive; default state of all actors, shows field idle. |
0x01 | Dead; changes the nameplate and disables targeting and commands. |
0x02 | Active; starts battle idle and allows for battle commands to fire. |
0x03 | Dead 2; unknown. |
0x0A | Sitting (Object); used when sitting on a bed or bench. |
0x0E | Sitting (Floor); used when sitting on the floor. |
0x0F | Mounted; plays a mount/dismount animation on transition. |
0x1E | |
0x1F | |
0x20 |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | state | unknown' |