Difference between revisions of "Game Opcodes:Set Actor Name"
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(Created page with "Sets a talk event trigger to this actor. If a player starts a talk event (selects an actor and hits enter), this event will fire. :; Opcode - 0x13D :; Source - Server :; Data...") |
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| colspan="4" style="background:#8FA6E8" | '''displayNameID ''' | | colspan="4" style="background:#8FA6E8" | '''displayNameID ''' | ||
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Revision as of 11:31, 5 September 2018
Sets a talk event trigger to this actor. If a player starts a talk event (selects an actor and hits enter), this event will fire.
- Opcode - 0x13D
- Source - Server
- Data Size - 0x48 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | int32 | 1 Bytes | displayNameID | Sets a localized display name. If it is a custom display name (IE: Player Name), set to -1 (0xFFFFFFFF). |
0x20 | string | 32 Bytes | customName | If the above is set to -1, this string will be the name. |
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
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0x00 | displayNameID | |||||||||||||||
0x10 | customName | |||||||||||||||
0x10 |