Difference between revisions of "Game Opcodes:Inventory Begin Change"
From FFXIV Classic Wiki
(Created page with "Initiates an ItemPackage change sequence. Must be closed by Inventory End Change. After this packet, Game Opcodes:Inventory Set Beg...") |
(No difference)
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Latest revision as of 12:46, 18 April 2019
Initiates an ItemPackage change sequence. Must be closed by Inventory End Change. After this packet, Inventory Set Begin sets which ItemPackage to change (closed by Inventory Set End) with InventoryList/SetEquipment packets in between.
- Opcode - 0x16D
- Source - Server
- Data Size - 0x28 bytes
- Requirements - None
Data
| Offset | Data Type | Length | Variable | Description |
|---|---|---|---|---|
| 0x00 | byte | 1 Bytes | clearItemPackage | If set to 2, the itemPackage is cleared on the client. Useful when the full list has to be resorted. |
Visual Layout
| Game Opcode layout | ||||||||||||||||
| 0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x00 | clearItemPackage | 00 | 00 | 00 | 00 | 00 | 00 | 00 | ||||||||