Difference between revisions of "GameOpcode:Group Message (Client)"
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Revision as of 17:56, 19 June 2019
Received when the player sends a party or linkshell message.
- Opcode - 0x0C9
- Source - Client
- Data Size - 0x208 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | chatGroup | Unknown exactly what it does, but it is set in the Group Header Packet. |
0x04 | string | 512 Bytes | message | The message up to 512 characters. |
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | chatGroup | |||||||||||||||
0x10 | colspan="16" rowspan=10 |