Difference between revisions of "GameOpcode:Group Message (Client)"

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(Visual Layout)
(Visual Layout)
Line 18: Line 18:
 
|-
 
|-
 
| 0x04 || string || 512 Bytes || message || The message up to 512 characters.
 
| 0x04 || string || 512 Bytes || message || The message up to 512 characters.
|}
 
 
== Visual Layout ==
 
 
{| class="wikitable" style="border:1px solid black; text-align:center;"
 
| colspan=17 | Game Opcode layout
 
|-
 
|
 
! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF
 
|-
 
! 0x00
 
| colspan="4" style="background:#8FA6E8" | '''chatGroup'''
 
| colspan="12" style="background:#8FA6E8" | '''''
 
|-
 
! 0x10
 
| colspan="16" rowspan=10 |
 
|-
 
! 0x20
 
|-
 
! 0x30
 
|-
 
! 0x40
 
|-
 
! 0x50
 
|-
 
! 0x60
 
|-
 
! 0x70
 
|-
 
! 0x80
 
|-
 
! 0x90
 
|-
 
! 0xA0
 
|-
 
! 0xB0
 
|-
 
! 0xC0
 
|-
 
 
|}
 
|}
  
 
[[Category:Unfinished]]
 
[[Category:Unfinished]]

Revision as of 17:57, 19 June 2019

Received when the player sends a party or linkshell message.

Opcode - 0x0C9
Source - Client
Data Size - 0x208 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 uint32 4 Bytes chatGroup Unknown exactly what it does, but it is set in the Group Header Packet.
0x04 string 512 Bytes message The message up to 512 characters.