Difference between revisions of "GameOpcode:Group Message (Client)"
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| − | | 0x00 || uint32 || 4 Bytes || | + | | 0x00 || uint32 || 4 Bytes || chatGroup || Defines the chat group to send the message to. Unsure specifics but it is set in the [[Group Header Packet]]. |
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| 0x04 || string || 512 Bytes || message || The message up to 512 characters. | | 0x04 || string || 512 Bytes || message || The message up to 512 characters. | ||
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[[Category:Unfinished]] | [[Category:Unfinished]] | ||
Latest revision as of 17:58, 19 June 2019
Received when the player sends a party or linkshell message.
- Opcode - 0x0C9
- Source - Client
- Data Size - 0x208 bytes
- Requirements - None
Data
| Offset | Data Type | Length | Variable | Description |
|---|---|---|---|---|
| 0x00 | uint32 | 4 Bytes | chatGroup | Defines the chat group to send the message to. Unsure specifics but it is set in the Group Header Packet. |
| 0x04 | string | 512 Bytes | message | The message up to 512 characters. |