Difference between revisions of "GameOpcode:Say Message (Client)"

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Received when the player sends a "say" message. Note this is sent along the chat channel.
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Received when the player sends a "say" or "shout" message. Note this is sent through the zone channel.
  
:; Opcode - 0x0003
+
:; Opcode - 0x003
 
:; Source - Client
 
:; Source - Client
 
:; Data Size - 0x220 bytes
 
:; Data Size - 0x220 bytes

Latest revision as of 19:20, 19 June 2019

Received when the player sends a "say" or "shout" message. Note this is sent through the zone channel.

Opcode - 0x003
Source - Client
Data Size - 0x220 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 int64 8 Bytes unknown
0x08 float 4 Bytes posX The x position of the player.
0x0C float 4 Bytes posY The y position of the player.
0x10 float 4 Bytes posZ The z position of the player.
0x14 float 4 Bytes rot The rotation of the player.
0x18 int32 4 Bytes logType The log type being sent. 0x1: Say, 0x2: Shout.
0x1C string 512 Bytes message The message being sent.