Difference between revisions of "GameOpcode:Say Message (Client)"
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− | Received when the player sends a "say" or "shout" message. Note this is sent | + | Received when the player sends a "say" or "shout" message. Note this is sent through the zone channel. |
− | :; Opcode - | + | :; Opcode - 0x003 |
:; Source - Client | :; Source - Client | ||
:; Data Size - 0x220 bytes | :; Data Size - 0x220 bytes |
Latest revision as of 19:20, 19 June 2019
Received when the player sends a "say" or "shout" message. Note this is sent through the zone channel.
- Opcode - 0x003
- Source - Client
- Data Size - 0x220 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | int64 | 8 Bytes | unknown | |
0x08 | float | 4 Bytes | posX | The x position of the player. |
0x0C | float | 4 Bytes | posY | The y position of the player. |
0x10 | float | 4 Bytes | posZ | The z position of the player. |
0x14 | float | 4 Bytes | rot | The rotation of the player. |
0x18 | int32 | 4 Bytes | logType | The log type being sent. 0x1: Say, 0x2: Shout. |
0x1C | string | 512 Bytes | message | The message being sent. |