Difference between revisions of "Game Opcodes:Linkshell Active Request"
From FFXIV Classic Wiki
(Created page with "Currently unknown but it is related to groups. :; Opcode - 0x130 :; Source - Client :; Data Size - 0x10 bytes :; Requirements - None == Data == {| class="wikitable sortable...") |
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− | + | Client sends this when a Linkshell is set to active. | |
:; Opcode - 0x130 | :; Opcode - 0x130 | ||
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| 0x00 || actorID || 4 Bytes || actorID || The actor id of the player. | | 0x00 || actorID || 4 Bytes || actorID || The actor id of the player. | ||
|- | |- | ||
− | | 0x04 || uint32 || 4 Bytes || groupType || | + | | 0x04 || uint32 || 4 Bytes || groupType || Group type of the LS. Always 20002. |
|- | |- | ||
− | | 0x08 || uint64 || 8 Bytes || groupID || | + | | 0x08 || uint64 || 8 Bytes || groupID || The groupID of the active linkshell. |
|} | |} | ||
Revision as of 20:18, 19 June 2019
Client sends this when a Linkshell is set to active.
- Opcode - 0x130
- Source - Client
- Data Size - 0x10 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | actorID | The actor id of the player. |
0x04 | uint32 | 4 Bytes | groupType | Group type of the LS. Always 20002. |
0x08 | uint64 | 8 Bytes | groupID | The groupID of the active linkshell. |
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | actorID | groupType | groupID |