Difference between revisions of "Game Opcodes:EndClientOrderEvent"
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(Created page with "Ends a currently running event. :; Opcode - 0x131 :; Source - Server :; Data Size - 0x50 bytes :; Requirements - None == Data == {| class="wikitable sortable" width="100%"...") |
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! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF | ! 0x0 !! 0x1 !! 0x2 !! 0x3 !! 0x4 !! 0x5 !! 0x6 !! 0x7 !! 0x8 !! 0x9 !! 0xA !! 0xB !! 0xC !! 0xD !! 0xE !! 0xF | ||
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− | ! | + | ! 0x00 |
− | | colspan=" | + | | colspan="4" style="background:#8FA6E8" | '''actorID''' |
− | | colspan=" | + | | colspan="4" style="background:#8FA6E8" | '''unknown''' |
− | | colspan=" | + | | colspan="1" style="background:#f1cbff" | '''unknown''' |
+ | | colspan="7" style="background:#f1cbff" | | ||
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− | ! | + | ! 0x10 |
− | | colspan="16" style="background:#f1cbff" | ''' | + | | colspan="16" style="background:#f1cbff" | '''eventName''' |
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− | ! | + | ! 0x20 |
− | | colspan="4" style="background:#f1cbff" | | + | | colspan="4" style="background:#f1cbff" | |
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[[Category:Unfinished]] | [[Category:Unfinished]] |
Revision as of 15:25, 22 June 2019
Ends a currently running event.
- Opcode - 0x131
- Source - Server
- Data Size - 0x50 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | playerActorID | The actor id of the player ending this event. |
0x02 | uint32 | 4 Bytes | unknown | |
0x09 | byte | 1 Bytes | unknown | |
0x0A | string | 32 Bytes | eventName | The name of the event that is being ended. |
Notes
- Unknown 1 & 2 is used in a bunch of places. Unknown what it is.
- The first constructor param is always the classpath to the lua script file.
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | actorID | unknown | unknown | |||||||||||||
0x10 | eventName | |||||||||||||||
0x20 |