Difference between revisions of "Game Opcodes:EndClientOrderEvent"

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(Visual Layout)
(Visual Layout)
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| colspan="4" style="background:#8FA6E8" | '''actorID'''
 
| colspan="4" style="background:#8FA6E8" | '''actorID'''
 
| colspan="4" style="background:#8FA6E8" | '''unknown'''
 
| colspan="4" style="background:#8FA6E8" | '''unknown'''
| colspan="1" style="background:#f1cbff" | '''unknown'''
+
| colspan="1" style="background:#8FA6E8" | '''unknown'''
 
| colspan="7" style="background:#f1cbff" |  
 
| colspan="7" style="background:#f1cbff" |  
 
|-
 
|-

Revision as of 15:25, 22 June 2019

Ends a currently running event.

Opcode - 0x131
Source - Server
Data Size - 0x50 bytes
Requirements - None

Data

Offset Data Type Length Variable Description
0x00 actorID 4 Bytes playerActorID The actor id of the player ending this event.
0x02 uint32 4 Bytes unknown
0x09 byte 1 Bytes unknown
0x0A string 32 Bytes eventName The name of the event that is being ended.

Notes

  • Unknown 1 & 2 is used in a bunch of places. Unknown what it is.
  • The first constructor param is always the classpath to the lua script file.

Visual Layout

Game Opcode layout
0x0 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 0x9 0xA 0xB 0xC 0xD 0xE 0xF
0x00 actorID unknown unknown
0x10 eventName
0x20