Difference between revisions of "Game Opcodes:StartServerOrderEventFunction"
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! style="text-align: center; font-size: 14px;" | Description | ! style="text-align: center; font-size: 14px;" | Description | ||
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− | | 0x00 || actorID || 4 Bytes || playerActorID || The actor id of the player | + | | 0x00 || actorID || 4 Bytes || playerActorID || The actor id of the player who triggered this event. |
|- | |- | ||
| 0x04 || actorID || 4 Bytes || ownerActorID || The actor id of the actor that owns the event. | | 0x04 || actorID || 4 Bytes || ownerActorID || The actor id of the actor that owns the event. |
Revision as of 00:15, 23 June 2019
Fires a function in the client side lua script that is bound to this actor.
- Opcode - 0x130
- Source - Server
- Data Size - 0xB0 bytes
- Requirements - Event request was sent.
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | playerActorID | The actor id of the player who triggered this event. |
0x04 | actorID | 4 Bytes | ownerActorID | The actor id of the actor that owns the event. |
0x08 | byte | 1 Bytes | eventType | Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 5 (NoticeEvent). |
0x09 | string | 32 Bytes | functionName | The name of the client side lua function that is being called. |
0x29 | luaParams | 96 Bytes | luaArgs | The arguments to that function. |
Notes
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | playerActorID | ownerActorID | eventType | |||||||||||||
0x10 | functionName | |||||||||||||||
0x20 | ||||||||||||||||
0x30 | ||||||||||||||||
0x40 | ||||||||||||||||
0x50 | luaArgs | |||||||||||||||
0x60 | ||||||||||||||||
0x70 | ||||||||||||||||
0x80 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |