Difference between revisions of "Game Opcodes:Event Result"
From FFXIV Classic Wiki
(Created page with "Sent by the client once the requested client side lua function call has been completed. Any return variables will be given in this packet. :; Opcode - 0x12E :; Source - Clien...") |
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| 0x00 || actorID || 4 Bytes || triggeringActorID || The actor that triggered this event. | | 0x00 || actorID || 4 Bytes || triggeringActorID || The actor that triggered this event. | ||
|- | |- | ||
− | | 0x04 || | + | | 0x04 || int32 || 4 Bytes || serverCodes??? || Appears in different event packets. |
|- | |- | ||
− | | 0x08 || int32 || 4 Bytes || | + | | 0x08 || int32 || 4 Bytes || unknown || |
|- | |- | ||
| 0x0C || int32 || 4 Bytes || unknown || | | 0x0C || int32 || 4 Bytes || unknown || |
Revision as of 00:35, 23 June 2019
Sent by the client once the requested client side lua function call has been completed. Any return variables will be given in this packet.
- Opcode - 0x12E
- Source - Client
- Data Size - 0x48 bytes
- Requirements - Finished a StartServerOrderEventFunction call.
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | triggeringActorID | The actor that triggered this event. |
0x04 | int32 | 4 Bytes | serverCodes??? | Appears in different event packets. |
0x08 | int32 | 4 Bytes | unknown | |
0x0C | int32 | 4 Bytes | unknown | |
0x10 | byte | 1 Bytes | eventType | Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent). |
0x11 | luaParams | 64 Bytes | luaParams | Any params the function may have returned after executing. |