Difference between revisions of "Game Opcodes:Event Result"
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− | | 0x00 || actorID || 4 Bytes || triggeringActorID || The actor that triggered this event. | + | | 0x00 || actorID || 4 Bytes || triggeringActorID || The player actor that triggered this event. |
|- | |- | ||
| 0x04 || int32 || 4 Bytes || serverCodes??? || Appears in different event packets. | | 0x04 || int32 || 4 Bytes || serverCodes??? || Appears in different event packets. |
Revision as of 00:35, 23 June 2019
Sent by the client once the requested client side lua function call has been completed. Any return variables will be given in this packet.
- Opcode - 0x12E
- Source - Client
- Data Size - 0x48 bytes
- Requirements - Finished a StartServerOrderEventFunction call.
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | actorID | 4 Bytes | triggeringActorID | The player actor that triggered this event. |
0x04 | int32 | 4 Bytes | serverCodes??? | Appears in different event packets. |
0x08 | int32 | 4 Bytes | unknown | |
0x0C | int32 | 4 Bytes | unknown | |
0x10 | byte | 1 Bytes | eventType | Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent). |
0x11 | luaParams | 64 Bytes | luaParams | Any params the function may have returned after executing. |