Difference between revisions of "Game Opcodes:Event Result"

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| 0x04 || int32 || 4 Bytes || serverCodes??? || Appears in different event packets.
 
| 0x04 || int32 || 4 Bytes || serverCodes??? || Appears in different event packets.
 
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|-
| 0x08 || int32 || 4 Bytes || unknown ||  
+
| 0x08 || int32 || 4 Bytes || unknown || Always 0?
 
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| 0x0C || int32 || 4 Bytes || unknown ||
 
| 0x0C || int32 || 4 Bytes || unknown ||

Latest revision as of 00:50, 23 June 2019

Sent by the client once the requested client side lua function call has been completed. Any return variables will be given in this packet.

Opcode - 0x12E
Source - Client
Data Size - 0x48 bytes
Requirements - Finished a StartServerOrderEventFunction call.

Data

Offset Data Type Length Variable Description
0x00 actorID 4 Bytes triggeringActorID The player actor that triggered this event.
0x04 int32 4 Bytes serverCodes??? Appears in different event packets.
0x08 int32 4 Bytes unknown Always 0?
0x0C int32 4 Bytes unknown
0x10 byte 1 Bytes eventType Seen values 0 (CommandContent), 1 (TalkEvent), 2 (PushDefault), 3 (EmoteDefault1), 5 (NoticeEvent).
0x11 luaParams 64 Bytes luaParams Any params the function may have returned after executing.

Notes