Difference between revisions of "Game Opcodes:Starting/Ending Cutscene"
From FFXIV Classic Wiki
(→Visual Layout) |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 18: | Line 18: | ||
|- | |- | ||
| 0x04 || string || 32 Bytes || cutsceneName || The name of the cutscene that started. | | 0x04 || string || 32 Bytes || cutsceneName || The name of the cutscene that started. | ||
− | |||
− | |||
|} | |} | ||
Line 31: | Line 29: | ||
|- | |- | ||
! 0x00 | ! 0x00 | ||
− | | colspan="4" style="background:# | + | | colspan="4" style="background:#CEE0F2" | '''unknown''' |
| colspan="12" style="background:#8FA6E8" | | | colspan="12" style="background:#8FA6E8" | | ||
|- | |- | ||
Line 39: | Line 37: | ||
! 0x20 | ! 0x20 | ||
| colspan="4" style="background:#8FA6E8" | | | colspan="4" style="background:#8FA6E8" | | ||
− | | | + | | 00 || 00 || 00 || 00 |
|} | |} | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Latest revision as of 10:37, 25 June 2019
Sent by the client when the player starts and ends a cutscene.
- Opcode - 0x0CE
- Source - Client
- Data Size - 0x48 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | uint32 | 4 Bytes | unknown | |
0x04 | string | 32 Bytes | cutsceneName | The name of the cutscene that started. |
Visual Layout
Game Opcode layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | unknown | |||||||||||||||
0x10 | cutsceneName | |||||||||||||||
0x20 | 00 | 00 | 00 | 00 |