Difference between revisions of "Game Opcode Switches"

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Line 18: Line 18:
  
 
2, 3, 4, 5, D, 10, 6, 7, 8, 9, A, B, C, 11, CA, CB, 143, 146, 148, 149, 14A, 14B, 14C, 14D, 14E, 14F, 150, 151, 152, 153, 154, 155, 156, 16D, 16E, 176, 17A, 17C, 17D, 17E, 17F, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 18A, 18B, 18D, 18F, 190, 191, 193, 197, 198,1A3
 
2, 3, 4, 5, D, 10, 6, 7, 8, 9, A, B, C, 11, CA, CB, 143, 146, 148, 149, 14A, 14B, 14C, 14D, 14E, 14F, 150, 151, 152, 153, 154, 155, 156, 16D, 16E, 176, 17A, 17C, 17D, 17E, 17F, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 18A, 18B, 18D, 18F, 190, 191, 193, 197, 198,1A3
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 +
0x58CCF2:
 +
 +
Zoning? Might be fall through.
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 +
F, CC, E2, E3, 134, 137, 144, 145, 197, 1A0, CE

Revision as of 17:10, 26 June 2019

A quick recording of the location of various opcode switch statements for the game packets, and a look into how SE organized the opcodes.

0x4CE198:

Recruiting + Social Lists + Support Desk + Search/ItemSearch

1C3 to 1E1

0x4D88C4:

Event Related + Actor Setup

CC, CD, 12E, 12F, 130, 131, 132, 133, 136, 137, 138, 13D, 157-16A (Fallthrough), 16B, 16C, 16F, 170, 175, 17B, 18E, 192, 195, 1A6, 1A8

0x4DC71E:

Scene Creation + Item Management + Group Management

2, 3, 4, 5, D, 10, 6, 7, 8, 9, A, B, C, 11, CA, CB, 143, 146, 148, 149, 14A, 14B, 14C, 14D, 14E, 14F, 150, 151, 152, 153, 154, 155, 156, 16D, 16E, 176, 17A, 17C, 17D, 17E, 17F, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 18A, 18B, 18D, 18F, 190, 191, 193, 197, 198,1A3

0x58CCF2:

Zoning? Might be fall through.

F, CC, E2, E3, 134, 137, 144, 145, 197, 1A0, CE