Difference between revisions of "Game Opcodes:SetPushEventConditionWithTriggerBox"
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− | | colspan="4" style="background:#CEE0F2" | ''' | + | | colspan="4" style="background:#CEE0F2" | '''bgObjectID''' |
− | | colspan="4" style="background:#CEE0F2" | ''' | + | | colspan="4" style="background:#CEE0F2" | '''layoutID''' |
| colspan="4" style="background:#CEE0F2" | '''unknown''' | | colspan="4" style="background:#CEE0F2" | '''unknown''' | ||
| colspan="4" style="background:#CEE0F2" | '''unknown''' | | colspan="4" style="background:#CEE0F2" | '''unknown''' |
Revision as of 21:48, 26 June 2019
Sets a push event trigger to this actor. "Push" events are collision tested events, this one specifically setting a trigger box around the actor. This seems to be some kind of driver for BG Objects.
- Opcode - 0x175
- Source - Server
- Data Size - 0x40 bytes
- Requirements - None
Data
Offset | Data Type | Length | Variable | Description |
---|---|---|---|---|
0x00 | int32 | 4 Bytes | bgObjectID | BG Object ID |
0x04 | int32 | 4 Bytes | layoutID | Layout ID |
0x08 | int32 | 4 Bytes | actorID | Actor ID that this triggers from? 1.22+ it is just set to 0x4. |
0x0C | int32 | 4 Bytes | unknown | |
0x10 | int32 | 4 Bytes | unknown | |
0x14 | byte | 1 Bytes | inwards | Either 0x11 or 0x1. |
0x15 | byte | 1 Bytes | unknown | |
0x16 | byte | 1 Bytes | unknown | |
0x17 | string | 21 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. |
0x38 | string | 8 Bytes | reactionName | Might do more, but for DoorStandard; passes to _onReaction. |
Notes
MarketEntrance is the only known actor that uses this trigger. However in the scripts; DoorStandard also uses this programmatically to trigger doors opening/closing when a player goes near them.
Visual Layout
Packet Data layout | ||||||||||||||||
0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | bgObjectID | layoutID | unknown | unknown | ||||||||||||
0x10 | unknown | unknown | unknown | unknown | ||||||||||||
0x20 | eventName | |||||||||||||||
0x30 | unknown |