Difference between revisions of "Game Opcodes:SetPushEventConditionWithTriggerBox"
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| Line 49: | Line 49: | ||
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| − | | colspan="4" style="background:#CEE0F2" | ''' | + | | colspan="4" style="background:#CEE0F2" | '''bgObjectID''' |
| − | | colspan="4" style="background:#CEE0F2" | ''' | + | | colspan="4" style="background:#CEE0F2" | '''layoutID''' |
| colspan="4" style="background:#CEE0F2" | '''unknown''' | | colspan="4" style="background:#CEE0F2" | '''unknown''' | ||
| colspan="4" style="background:#CEE0F2" | '''unknown''' | | colspan="4" style="background:#CEE0F2" | '''unknown''' | ||
Revision as of 21:48, 26 June 2019
Sets a push event trigger to this actor. "Push" events are collision tested events, this one specifically setting a trigger box around the actor. This seems to be some kind of driver for BG Objects.
- Opcode - 0x175
- Source - Server
- Data Size - 0x40 bytes
- Requirements - None
Data
| Offset | Data Type | Length | Variable | Description |
|---|---|---|---|---|
| 0x00 | int32 | 4 Bytes | bgObjectID | BG Object ID |
| 0x04 | int32 | 4 Bytes | layoutID | Layout ID |
| 0x08 | int32 | 4 Bytes | actorID | Actor ID that this triggers from? 1.22+ it is just set to 0x4. |
| 0x0C | int32 | 4 Bytes | unknown | |
| 0x10 | int32 | 4 Bytes | unknown | |
| 0x14 | byte | 1 Bytes | inwards | Either 0x11 or 0x1. |
| 0x15 | byte | 1 Bytes | unknown | |
| 0x16 | byte | 1 Bytes | unknown | |
| 0x17 | string | 21 Bytes | eventName | The name of the event that will be sent when a Start/End event is fired. |
| 0x38 | string | 8 Bytes | reactionName | Might do more, but for DoorStandard; passes to _onReaction. |
Notes
MarketEntrance is the only known actor that uses this trigger. However in the scripts; DoorStandard also uses this programmatically to trigger doors opening/closing when a player goes near them.
Visual Layout
| Packet Data layout | ||||||||||||||||
| 0x0 | 0x1 | 0x2 | 0x3 | 0x4 | 0x5 | 0x6 | 0x7 | 0x8 | 0x9 | 0xA | 0xB | 0xC | 0xD | 0xE | 0xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x00 | bgObjectID | layoutID | unknown | unknown | ||||||||||||
| 0x10 | unknown | unknown | unknown | unknown | ||||||||||||
| 0x20 | eventName | |||||||||||||||
| 0x30 | unknown | |||||||||||||||